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* PDF Ebook Ice Forged (The Ascendant Kingdoms Saga), by Gail Z. Martin

PDF Ebook Ice Forged (The Ascendant Kingdoms Saga), by Gail Z. Martin

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Ice Forged (The Ascendant Kingdoms Saga), by Gail Z. Martin

Ice Forged (The Ascendant Kingdoms Saga), by Gail Z. Martin



Ice Forged (The Ascendant Kingdoms Saga), by Gail Z. Martin

PDF Ebook Ice Forged (The Ascendant Kingdoms Saga), by Gail Z. Martin

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Ice Forged (The Ascendant Kingdoms Saga), by Gail Z. Martin

Condemned as a murderer for killing the man who dishonored his sister, Blaine "Mick" McFadden has spent the last six years in Velant, a penal colony in the frigid northern wastelands. Harsh military discipline and the oppressive magic keep a fragile peace as colonists struggle against a hostile environment. But the supply ships from Dondareth have stopped coming, boding ill for the kingdom that banished the colonists.

Now, as the world's magic runs wild, McFadden and the people of Velant must fight to survive and decide their fate ...
From Gail Z. Martin, author of the beloved series THE CHRONICLES OF THE NECROMANCER and THE FALLEN KINGS CYCLE, comes a new fantasy adventure for the ages.
Welcome to the end of the world.Welcome to the beginning of THE ASCENDANT KINGDOMS SAGA.

  • Sales Rank: #522870 in Books
  • Brand: Brand: Orbit
  • Published on: 2013-01-08
  • Released on: 2013-01-08
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.25" h x 1.75" w x 5.50" l, 1.13 pounds
  • Binding: Paperback
  • 592 pages
Features
  • Used Book in Good Condition

Review
" The immediate action in this story pulls the reader in... And with more than a few unexpected twists, this easy-to-follow storyline will leave the reader completely surprised and ready for the next book in the saga."―RT Book Reviews on Ice Forged

"There's plenty of action and plot embroidery, and the pages turn easily."―Kirkus on Ice Forged

"Well written and full of action, this grabs the reader on the first page and refuses to let go until the very last page."―RT Book Reviews on The Sworn

"[Martin] launches herself into the adventure with whole-hearted passion."―SFX on The Summoner

"With creepy ghosts, nefarious undead, magic, plenty of intrigue, and even a little romance, high fantasy fans shouldn't miss this series."―SciFiChick.com on Dark Haven

About the Author
Gail Z. Martin discovered her passion for SF, fantasy and ghost stories in elementary school. The first story she wrote - at age five - was about a vampire. Her favorite TV show as a preschooler was Dark Shadows. At age 14 she decided to become a writer. She enjoys attending SF/Fantasy conventions, Renaissance fairs and living history sites. She is married and has three children, a Himalayan cat and a golden retriever.

Most helpful customer reviews

40 of 46 people found the following review helpful.
A Different Sort of Fantasy
By Nickolas X. P. Sharps
REVIEW SUMMARY: A different sort of fantasy adventure.

MY RATING: 3.5 stars

BRIEF SYNOPSIS: Condemned to a penal colony for killing his father, Blaine McFadden has learned to survive in a hostile environment. When the magic runs wild the world descends into chaos, Blaine and his friends must fight to decide their fate.

PROS: Not your average fantasy, Blaine makes for a good protagonist, strong imagery.

CONS: Unappealing change of direction, weak supporting cast, very weak ending.

BOTTOM LINE: Starts out with the swagger of a disaster/post-apocalyptic/fantasy hybrid but undergoes an unappealing change of course at the 2/3 mark and ends with a whimper.

I've been meaning to get around to reading Gail Z. Martin's The Chronicles of a Necromancer for some time. It's just one of those things, ya know? Too many good books on the market, not enough time. Well it might be a while before I get around to reading The Chronicles of a Necromancer but that's okay because Ice Forged marks the start of a new series, The Ascendant Kingdoms Saga. With Ice Forged, Martin answers the question, "What happens to a society dependent on magic when the magic vanishes."

"Is it worse to be abandoned by the gods, or to think that there never were gods to begin with."

Blaine McFadden kills his father in a fit of righteous rage. Rather than beheaded he is sent to the penal colony of Velant in the bitter cold of Edgeland. Death would have been the kinder sentence. If the harsh conditions don't kill the inmates, the twisted magic of the warden-mages just might. When ships stop coming from the mainland, the colony faces a six month long night cycle deprived of the necessary supplies. Bad omens become revolution and survival of the fittest takes on a whole new meaning. Meanwhile, across the frigid ocean, the Kingdom of Donderath is on the losing side of a continent spanning war. As the stakes increase, the King must take into consideration the use of battle magic as a last resort.

Ice Forged hits the ground running, with Blaine jumping right to the patricide and getting shipped off to Velant in no time flat. Even Blaine's time in the prison mines is cut short. In the flip of a page, six years pass and Blaine, who now goes by "Mick", has earned the right to live as a colonist of Edgeland rather than an inmate of Velant. The lifestyle is still harsh but McFadden is a relatively free man, bunking with fellow colonists and trying to irk out an existence. The world building is minimal and mostly organic. There appears to be much, much more to the world than meets the eye. It is breath of fresh, chilled wind. The penal colony of Velant is like an arctic version of Australia. It's different than the standard pseudo-Medieval Europe or pseudo-Roman Empire but the setting lacks the weight of history. That's not to say that Edgeland and Donderath don't have a history, they simply don't feel weathered and aged. It's like going to a renaissance faire. All the appropriate pieces are in place, from outfits to weapons, but everything is just a little too clean, a little too manufactured. Still, Martin gets bonus points for the penal colony of Velant.

"All tragedies turn on small emotions - pride, greed, and an inability to see a harsh truth until it's too late."

Magic is common and potentially dangerous in Ice Forged. Almost everyone has a little bit of magic, the society has become dependent on it the way our civilization is dependent on electricity. Magic could be the doom of the current age as it has already brought destruction to the ages that came before. For as crucial to the story as magic becomes, it probably would have made more impact to display it in action from the beginning. It is used in the most miniscule daily tasks, but is barely noticeable until it starts fluctuating. Perhaps that could be said about electricity in our culture, we don't even notice it until it is gone, but it would have been nice to develop more of a basis for the instability to come. I do approve of the idea of Magically Assured Mutual Mass Destruction and the fallout that comes after.

What I liked most about Ice Forged is the blending of genres. In a lot of ways Ice Forged is a post-apocalyptic fantasy novel in the vein of the television drama, Jericho. It starts out as a community of people trying to survive, cut off from the rest of civilization in the wake of a massive disaster. There are both internal and external threats. This is what made Ice Forged so worth reading. I've had my fair share of fantasy novels involving hero quests and magical amulets. This seemed so much more personal and immediate. Sadly this could not last. The attempt to establish a government of merchants to keep Velant functioning is underplayed. The conflict between the colonists and the prison warden should have been more pronounced and drawn out a little longer. My interest began to wane when Blaine and friends return to Donderath and the story morphs into a semi-typical hero quest. The third act of the novel has loads more action but is much less compelling. Oh, and loads more vampires too.

Blaine "Mick" McFadden is a decent enough protagonist. He maintains a cool head in tough situations (though it is his hot temper that landed him in Velant to begin with). He's got a hard fist, though he is fair and intelligent. His schooling sets him above the dregs of Velant, though he uses his knowledge to help his fellow colonists. He's a good brawler though not particularly skilled at armed combat. He has regrets but does not dwell on them to the point of irritation. The other primary protagonist, Connor, is much less developed. For the most part it seems as though Connor is just a placeholder, set to display the perspective of someone back in Donderath while Blaine is struggling in Edgeland. The rest of Blaine's crew is a notch above Connor, though only marginally so. They fit a little too well into the soldier/archer/thief/rogue archetypes, almost like they are ready to be played in a D&D campaign. The villains remain unexplored. The threat is there but the motivation and characterization are not present.

It's a shame that Connor isn't distinguished more as a character, as he has some of the best scenes in the entire novel. There is a scene with Connor in a belfry with magical fire descending from the sky that totally blew me away. The imagery was so dramatic and intense, I could picture it with such clarity. It is a scene fit for IMAX. It is a scene that just screams impending doom. Much of Ice Forged carries the tension of a proper disaster flick, even though it fails on the follow through.

The ending is what truly bothers me. There is no climax. No climax at all. Ice Forged doesn't even end on a cliffhanger so much as a to-be-continued. It's hard to swallow after 500+ pages. There is nothing to offer the reader any sense of closure until the next story in The Ascendant Kingdoms Saga. It is highly unsatisfying. Complaints aside, I still see potential in this post-apocalyptic fantasy world that Gail Z. Martin has crafted. There are plenty of interesting avenues to explore pertaining to the rebuilding of society in the aftermath of disaster. Martin writes these themes quite well and I feel as though taking a step back from the magical MacGuffins would greatly enhance the quality of writing.

Nick Sharps
SF Signal

13 of 14 people found the following review helpful.
Strange pacing gives an otherwise strong story a few issues
By Amazon Customer
Full disclosure: I received an ARC of this book in a Goodreads giveaway.

This was an interesting book. The premise and settings were beautifully described, the main characters were interesting and sympathetic, but the story failed on pacing.

In spurts this book is both really, really interesting...and then boring. For the vast majority of the book the pacing isn't too much of a problem. I noticed it, but it wasn't hugely distracting the by far the majority of it was interesting and fairly consistent in pace. However, it's in the last couple hundred pages that things start to slow down significantly.

It's not that nothing relevant is happening. Things are relevant, I'm sure, but they don't seem to be moving the story along. You get used to a fairly fast-paced story and then all the sudden the book slows way, way down.

Personally, I got bored. I kept waiting for the pace to pick back up and it didn't. The last quarter of this book just utterly crawled along. I found myself repeatedly looking to see how many pages I had until it was done, which is never a good sign.

I did finish the book. The ending was...a bit of a let-down, to be honest. At least it wasn't a godawful cliffhanger. There was resolution, but not much of it. The entire thing the characters had been pushing towards for the second half of the book just sort of fizzled and left me scratching my head. My first thought was 'well, that was certainly anticlimactic'.

All in all, it's not a bad book, just not a particularly spectacular one either. It doesn't have anything to really set it apart in a field full of epic fantasy.

6 of 6 people found the following review helpful.
A good book
By The Reviewer Formerly Known as Kurt Johnson
Condemned for murdering his father, and sent to distant, icy Dondareth, Blaine McFadden's life seemed to be over. Worse, with the war going badly, the home country has less ability and desire to supply its hellish penal colony. And when the magic mysteriously fails, it soon becomes apparent that something has gone terribly, terribly wrong. Now, it is up to Blaine to undertake a perilous journey, and put things right...if he can keep himself alive that is!

Overall, I found this to be a good book. I liked the interesting setting of Dondareth, and wish that more of the book had occurred there. In certain ways I think that the author skimped on that part of the book, using it mostly as a launching pad for true tale she wants to tell, the story of what happens on the mainland.

I setting of the story (mostly Dondareth) was quite interesting, and I did like the story of Blaine and what happened to him. It's a very interesting take on sword-and-sorcery, without resorting to elves and dwarves. The vampire angle is OK, though their keeping their magic did damage the story some.

So, let me just say that while I did not like everything about this book, I did enjoy it, and was very glad that I read it. Now, I am just waiting for the sequel to come out - and I hope I don't have to wait long!

See all 64 customer reviews...

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